Struct mio::net::UdpSocket[][src]

pub struct UdpSocket { /* fields omitted */ }

A User Datagram Protocol socket.

This is an implementation of a bound UDP socket. This supports both IPv4 and IPv6 addresses, and there is no corresponding notion of a server because UDP is a datagram protocol.

Examples

// An Echo program:
// SENDER -> sends a message.
// ECHOER -> listens and prints the message received.

use mio::net::UdpSocket;
use mio::{Events, Ready, Poll, PollOpt, Token};
use std::time::Duration;

const SENDER: Token = Token(0);
const ECHOER: Token = Token(1);

// This operation will fail if the address is in use, so we select different ports for each
// socket.
let sender_socket = UdpSocket::bind(&"127.0.0.1:0".parse()?)?;
let echoer_socket = UdpSocket::bind(&"127.0.0.1:0".parse()?)?;

// If we do not use connect here, SENDER and ECHOER would need to call send_to and recv_from
// respectively.
sender_socket.connect(echoer_socket.local_addr().unwrap())?;

// We need a Poll to check if SENDER is ready to be written into, and if ECHOER is ready to be
// read from.
let poll = Poll::new()?;

// We register our sockets here so that we can check if they are ready to be written/read.
poll.register(&sender_socket, SENDER, Ready::writable(), PollOpt::edge())?;
poll.register(&echoer_socket, ECHOER, Ready::readable(), PollOpt::edge())?;

let msg_to_send = [9; 9];
let mut buffer = [0; 9];

let mut events = Events::with_capacity(128);
loop {
    poll.poll(&mut events, Some(Duration::from_millis(100)))?;
    for event in events.iter() {
        match event.token() {
            // Our SENDER is ready to be written into.
            SENDER => {
                let bytes_sent = sender_socket.send(&msg_to_send)?;
                assert_eq!(bytes_sent, 9);
                println!("sent {:?} -> {:?} bytes", msg_to_send, bytes_sent);
            },
            // Our ECHOER is ready to be read from.
            ECHOER => {
                let num_recv = echoer_socket.recv(&mut buffer)?;
                println!("echo {:?} -> {:?}", buffer, num_recv);
                buffer = [0; 9];
            }
            _ => unreachable!()
        }
    }
}

Methods

impl UdpSocket
[src]

Creates a UDP socket from the given address.

Examples

use mio::net::UdpSocket;

// We must bind it to an open address.
let socket = match UdpSocket::bind(&"127.0.0.1:0".parse()?) {
    Ok(new_socket) => new_socket,
    Err(fail) => {
        // We panic! here, but you could try to bind it again on another address.
        panic!("Failed to bind socket. {:?}", fail);
    }
};

// Our socket was created, but we should not use it before checking it's readiness.

Creates a new mio-wrapped socket from an underlying and bound std socket.

This function requires that socket has previously been bound to an address to work correctly, and returns an I/O object which can be used with mio to send/receive UDP messages.

This can be used in conjunction with net2's UdpBuilder interface to configure a socket before it's handed off to mio, such as setting options like reuse_address or binding to multiple addresses.

Returns the socket address that this socket was created from.

Examples

use mio::net::UdpSocket;

let addr = "127.0.0.1:0".parse()?;
let socket = UdpSocket::bind(&addr)?;

Creates a new independently owned handle to the underlying socket.

The returned UdpSocket is a reference to the same socket that this object references. Both handles will read and write the same port, and options set on one socket will be propagated to the other.

Examples

use mio::net::UdpSocket;

// We must bind it to an open address.
let socket = UdpSocket::bind(&"127.0.0.1:0".parse()?)?;
let cloned_socket = socket.try_clone()?;

assert_eq!(socket.local_addr()?, cloned_socket.local_addr()?);

Sends data on the socket to the given address. On success, returns the number of bytes written.

Address type can be any implementor of ToSocketAddrs trait. See its documentation for concrete examples.

Examples

use mio::net::UdpSocket;

let socket = UdpSocket::bind(&"127.0.0.1:0".parse()?)?;

// We must check if the socket is writable before calling send_to,
// or we could run into a WouldBlock error.

let bytes_sent = socket.send_to(&[9; 9], &"127.0.0.1:11100".parse()?)?;
assert_eq!(bytes_sent, 9);

Receives data from the socket. On success, returns the number of bytes read and the address from whence the data came.

Examples

use mio::net::UdpSocket;

let socket = UdpSocket::bind(&"127.0.0.1:0".parse()?)?;

// We must check if the socket is readable before calling recv_from,
// or we could run into a WouldBlock error.

let mut buf = [0; 9];
let (num_recv, from_addr) = socket.recv_from(&mut buf)?;
println!("Received {:?} -> {:?} bytes from {:?}", buf, num_recv, from_addr);

Sends data on the socket to the address previously bound via connect(). On success, returns the number of bytes written.

Receives data from the socket previously bound with connect(). On success, returns the number of bytes read and the address from whence the data came.

Connects the UDP socket setting the default destination for send() and limiting packets that are read via recv from the address specified in addr.

Sets the value of the SO_BROADCAST option for this socket.

When enabled, this socket is allowed to send packets to a broadcast address.

Examples

use mio::net::UdpSocket;

let broadcast_socket = UdpSocket::bind(&"127.0.0.1:0".parse()?)?;
if broadcast_socket.broadcast()? == false {
    broadcast_socket.set_broadcast(true)?;
}

assert_eq!(broadcast_socket.broadcast()?, true);

Gets the value of the SO_BROADCAST option for this socket.

For more information about this option, see set_broadcast.

Examples

use mio::net::UdpSocket;

let broadcast_socket = UdpSocket::bind(&"127.0.0.1:0".parse()?)?;
assert_eq!(broadcast_socket.broadcast()?, false);

Sets the value of the IP_MULTICAST_LOOP option for this socket.

If enabled, multicast packets will be looped back to the local socket. Note that this may not have any affect on IPv6 sockets.

Gets the value of the IP_MULTICAST_LOOP option for this socket.

For more information about this option, see set_multicast_loop_v4.

Sets the value of the IP_MULTICAST_TTL option for this socket.

Indicates the time-to-live value of outgoing multicast packets for this socket. The default value is 1 which means that multicast packets don't leave the local network unless explicitly requested.

Note that this may not have any affect on IPv6 sockets.

Gets the value of the IP_MULTICAST_TTL option for this socket.

For more information about this option, see set_multicast_ttl_v4.

Sets the value of the IPV6_MULTICAST_LOOP option for this socket.

Controls whether this socket sees the multicast packets it sends itself. Note that this may not have any affect on IPv4 sockets.

Gets the value of the IPV6_MULTICAST_LOOP option for this socket.

For more information about this option, see set_multicast_loop_v6.

Sets the value for the IP_TTL option on this socket.

This value sets the time-to-live field that is used in every packet sent from this socket.

Examples

use mio::net::UdpSocket;

let socket = UdpSocket::bind(&"127.0.0.1:0".parse()?)?;
if socket.ttl()? < 255 {
    socket.set_ttl(255)?;
}

assert_eq!(socket.ttl()?, 255);

Gets the value of the IP_TTL option for this socket.

For more information about this option, see set_ttl.

Examples

use mio::net::UdpSocket;

let socket = UdpSocket::bind(&"127.0.0.1:0".parse()?)?;
socket.set_ttl(255)?;

assert_eq!(socket.ttl()?, 255);

Executes an operation of the IP_ADD_MEMBERSHIP type.

This function specifies a new multicast group for this socket to join. The address must be a valid multicast address, and interface is the address of the local interface with which the system should join the multicast group. If it's equal to INADDR_ANY then an appropriate interface is chosen by the system.

Executes an operation of the IPV6_ADD_MEMBERSHIP type.

This function specifies a new multicast group for this socket to join. The address must be a valid multicast address, and interface is the index of the interface to join/leave (or 0 to indicate any interface).

Executes an operation of the IP_DROP_MEMBERSHIP type.

For more information about this option, see join_multicast_v4.

Executes an operation of the IPV6_DROP_MEMBERSHIP type.

For more information about this option, see join_multicast_v6.

Sets the value for the IPV6_V6ONLY option on this socket.

If this is set to true then the socket is restricted to sending and receiving IPv6 packets only. In this case two IPv4 and IPv6 applications can bind the same port at the same time.

If this is set to false then the socket can be used to send and receive packets from an IPv4-mapped IPv6 address.

Gets the value of the IPV6_V6ONLY option for this socket.

For more information about this option, see set_only_v6.

Get the value of the SO_ERROR option on this socket.

This will retrieve the stored error in the underlying socket, clearing the field in the process. This can be useful for checking errors between calls.

Trait Implementations

impl Evented for UdpSocket
[src]

Register self with the given Poll instance. Read more

Re-register self with the given Poll instance. Read more

Deregister self from the given Poll instance Read more

impl Debug for UdpSocket
[src]

Formats the value using the given formatter. Read more

impl IntoRawFd for UdpSocket
[src]

Consumes this object, returning the raw underlying file descriptor. Read more

impl AsRawFd for UdpSocket
[src]

Extracts the raw file descriptor. Read more

impl FromRawFd for UdpSocket
[src]

Constructs a new instance of Self from the given raw file descriptor. Read more

Auto Trait Implementations

impl Send for UdpSocket

impl Sync for UdpSocket