pub struct Isaac64Core { /* fields omitted */ }The core of Isaac64Rng, used with BlockRng.
Create an ISAAC-64 random number generator using an u64 as seed.
If seed == 0 this will produce the same stream of random numbers as
the reference implementation when used unseeded.
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more
Results element type, e.g. u32.
type Results = IsaacArray<Self::Item>
Results type. This is the 'block' an RNG implementing BlockRngCore generates, which will usually be an array like [u32; 16]. Read more
Refills the output buffer, results. See also the pseudocode desciption
of the algorithm in the Isaac64Rng documentation.
Optimisations used (similar to the reference implementation):
- The loop is unrolled 4 times, once for every constant of mix().
- The contents of the main loop are moved to a function
rngstep, to
reduce code duplication.
- We use local variables for a and b, which helps with optimisations.
- We split the main loop in two, one that operates over 0..128 and one
over 128..256. This way we can optimise out the addition and modulus
from
s[i+128 mod 256].
- We maintain one index
i and add m or m2 as base (m2 for the
s[i+128 mod 256]), relying on the optimizer to turn it into pointer
arithmetic.
- We fill
results backwards. The reference implementation reads values
from results in reverse. We read them in the normal direction, to
make fill_bytes a memcopy. To maintain compatibility we fill in
reverse.
Seed type, which is restricted to types mutably-dereferencable as u8 arrays (we recommend [u8; N] for some N). Read more
Create a new PRNG using the given seed. Read more
Create a new PRNG seeded from another Rng. Read more
Create a new PRNG using a u64 seed. Read more