pub struct Isaac64Core { /* fields omitted */ }
The core of Isaac64Rng
, used with BlockRng
.
Create an ISAAC-64 random number generator using an u64
as seed.
If seed == 0
this will produce the same stream of random numbers as
the reference implementation when used unseeded.
Performs copy-assignment from source
. Read more
Formats the value using the given formatter. Read more
Results element type, e.g. u32
.
type Results = IsaacArray<Self::Item>
Results type. This is the 'block' an RNG implementing BlockRngCore
generates, which will usually be an array like [u32; 16]
. Read more
Refills the output buffer, results
. See also the pseudocode desciption
of the algorithm in the Isaac64Rng
documentation.
Optimisations used (similar to the reference implementation):
- The loop is unrolled 4 times, once for every constant of mix().
- The contents of the main loop are moved to a function
rngstep
, to
reduce code duplication.
- We use local variables for a and b, which helps with optimisations.
- We split the main loop in two, one that operates over 0..128 and one
over 128..256. This way we can optimise out the addition and modulus
from
s[i+128 mod 256]
.
- We maintain one index
i
and add m
or m2
as base (m2 for the
s[i+128 mod 256]
), relying on the optimizer to turn it into pointer
arithmetic.
- We fill
results
backwards. The reference implementation reads values
from results
in reverse. We read them in the normal direction, to
make fill_bytes
a memcopy. To maintain compatibility we fill in
reverse.
Seed type, which is restricted to types mutably-dereferencable as u8
arrays (we recommend [u8; N]
for some N
). Read more
Create a new PRNG using the given seed. Read more
Create a new PRNG seeded from another Rng
. Read more
Create a new PRNG using a u64
seed. Read more